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Mushrooms

Working on something I've been wanted to created for a long time now.... Using openFrameworks I'm generating "mushrooms" for which I can tweak the width, size, roundness etc... I'm positioning the mushrooms randomly using basic dart throwing.  I've exported the generated meshes to the .r3f format and imported it into Blender.

Top view of openFrameworks app which I used to generated some mushrooms. The colors are representing the vertex orders which I use when debugging. 

This image above is rendered in Blender and the bottoms sides of the mushrooms have a emission material applied to them.  I'm trying to give this a bit more a mushroomish look but for now Cycles has no subsurface scattering which I could really use for the mushroom material.

Render using basic diffuse material and sky lighting. I always like this kind of simple look but it's kind of missing lights to add some ambience.