Looking into snot and drool simulation that we will use for a generative design. There is (seriously) a paper writen how to generate snot and drool. This algorithm has been used in hollywood movies.... for real.
A couple of 3D simulations of the snot-and-drool algorithm. These are two debug screenshots to check if the normals for light calculations were aligning correctly.
Bigger sphere, showing the normals. Kind of like the rough looks of it.